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(Transportation-News.com, October 11, 2018 ) Global Automotive Augmented Reality and Virtual Reality Market Insights Forecast to 2025
Augmented reality (AR) is a technology that adds on or layers digital media, such as touch feedback, graphics, 3D models, and sound, on a real world environment to enhance user experience and interaction. Virtual reality (VR) is a computer simulated reality that is achieved through replicating an environment into an interactive three-dimensional experience to a user.
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Companies Profiled in this report includes: Continental, HARMAN International, Microsoft, Visteon, Volkswagen, HTC, NVIDIA, Unity, AutoVRse, Bosch, DENSO
Global Automotive Augmented Reality and Virtual Reality market size will reach 506600 million US$ by 2025, from 2140 million US$ in 2017, at a CAGR of 98.1% during the forecast period. In this study, 2017 has been considered as the base year and 2018-2025 as the forecast period to estimate the market size for Automotive Augmented Reality and Virtual Reality.
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This industry study presents the global Automotive Augmented Reality and Virtual Reality market size, historical breakdown data (2013-2018) and forecast (2018-2025). The Automotive Augmented Reality and Virtual Reality production, revenue and market share by manufacturers, key regions and type;
The consumption of Automotive Augmented Reality and Virtual Reality in volume terms are also provided for major countries (or regions), and for each application and product at the global level. Market share, growth rate, and competitive factors are also evaluated for market leaders Continental, HARMAN International, etc.
The study objectives are:
To analyze and research the global Automotive Augmented Reality and Virtual Reality status and future forecast,involving, production, revenue, consumption, historical and forecast. To present the key Automotive Augmented Reality and Virtual Reality manufacturers, production, revenue, market share, SWOT analysis and development plans in next few years. To segment the breakdown data by regions, type, manufacturers and applications. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks. To identify significant trends, drivers, influence factors in global and regions. To strategically analyze each submarket with respect to individual growth trend and their contribution to the market. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
Table of Content:
1 Study Coverage
2 Executive Summary
3 Market Size by Manufacturers
4 Automotive Augmented Reality and Virtual Reality Production by Regions
5 Automotive Augmented Reality and Virtual Reality Consumption by Regions
6 Market Size by Type
7 Market Size by Application
8 Key Industry Players
8.1 Continental
8.1.1 Continental Company Details
8.1.2 Production and Revenue of Automotive Augmented Reality and Virtual Reality
8.1.3 Continental Automotive Augmented Reality and Virtual Reality Product Description
8.1.4 SWOT Analysis
8.1.5 Continental Economic Activity & Plans
8.2 HARMAN International
8.2.1 HARMAN International Company Details
8.2.2 Production and Revenue of Automotive Augmented Reality and Virtual Reality
8.2.3 HARMAN International Automotive Augmented Reality and Virtual Reality Product Description
8.2.4 SWOT Analysis
8.2.5 HARMAN International Economic Activity & Plans
8.3 Microsoft
8.3.1 Microsoft Company Details
8.3.2 Production and Revenue of Automotive Augmented Reality and Virtual Reality
8.3.3 Microsoft Automotive Augmented Reality and Virtual Reality Product Description
8.3.4 SWOT Analysis
8.3.5 Microsoft Economic Activity & Plans
8.4 Visteon
9 Entry Strategy for Key Countries
10 Production Forecasts
11 Consumption Forecast
12 Opportunities & Challenges, Threat and Affecting Factors
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